Hitman
2 Comments by December 6 3:30 PM
Of the films inspired by video games, Hitman far surpasses most of its predecessors. Most game-inspired movies lack plot, character development, and anything resembling decent dialogue – good movies require these details, good games find them superfluous. The director of Hitman overcame this difficulty by remaking The Bourne Identity, cleverly changing the names of the characters and the super-secret-assassin organization to disguise the lift.
Like Jason Bourne, the Hitman has been trained from a nebulous past to be the ultimate killing machine, yet becomes a pawn abused by his own company. He is hired to kill a Russian diplomat only to be hunted by his own agency for failing to kill the Russian diplomat. To save his life and exonerate his name, he must team up with a European girl who willingly helps even though she fails to fully understand their dilemma. She finds herself increasingly attracted to him even though she fears his murderous nature. Sound familiar?
As for the changes, well… the super-secret-assassin organization is a religious order that marks and numbers its operatives, making them clone-like. It begs the question: If you have trained an army of super-secret-assassins, why tattoo a barcode on their heads and then shave their heads? It looks cool, but nothing gives away a super-secret-assassin as readily as a completely visible barcode on a Yul Brenner level of baldness. Interpol could track these guys on satellite if Interpol had satellite. (In the movie, the Interpol agents, while clever, lack this advantage).
The R is for violence and excessive, pointless, frontal nudity—the last a shame as it keeps this film from being a Bourne Identity knockoff that could make a good movie night for a couple, relegating it to a better-than-average game-inspired movie, which isn’t much of a recommendation.







